Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in the selling space. Once you have the Baby Feeder, return to Sally's flat and install the feeder to complete this quest. Arthur: The O Courant Article 2 uses the word ‘maid’ instead of ‘made’. Tea no longer has a Joy bar in its description. Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going down the hatch. The ‘Swimming’ mask in The Great Stink will now be visible from further away. Search the dead person there to get it. Ride the elevators all the way up and it is on the dead person to just past the steam (duck to get by) it is opposite the lever you need to pull in here. Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed. With the Shock Grenade you found earlier, head back to the arena and carefully toss it at the Jubilator and then head to the objective marker to speak with Peter Thump. Fixed issues with NPCs getting stuck in animation loops. On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs. Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door to disappear. Subtitles should now appear in cinematics for community localizations during Arthur’s prologue. Can't Finish Quest in Maidenholm - Glitch. Were the low scores this game got due to launch glitches? Xbox One: 1.6.75622. Arthur - Ceci n’est pas une pipe - No longer able to fix pipe before objective, which could break the Encounter. Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the quest marker for the location to disappear. Straight ahead, collect the Electro-Lock Shocker and Shortspike near a note on "Jubilator Weaknesses". Sally - Prologue - No longer possible to get locked outside Sally’s bedroom. Just started Sallys story, not really digging the baby part so far, it's actually rather annoying. No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item. Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly. Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the Director’s Office no longer causes the player to load back in without an objective active. Ollie - Jericho - Improved performance in this area. Arthur - Speaker’s Corner: Attacking or talking to William Godwin causes him to stand up and walk, despite his broken leg. After the final cut-scene of Sally’s story, the game will no longer occasionally freeze after pressing “A” to start Ollie’s story. This patch contains a new save game system, performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer continues to play during the cut-scene with the chief causing Arthur to respond and break the cut-scene. Now shoes should not last until the heat death of the universe. Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto save) no longer causes the Cultist to be dead while not updating the objective blocking the main progression. Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown. The fully extended carrying capacity tip has been amended for better clarity. Fixed black texture flashes on both Bobbies during the first interrogation cut-scene, and during the Weird Sisters cut-scene. Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking up the tape could cause it to be missing on reload, preventing completion of the quest. Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power no longer causes the player to take continuous damage for no reason. Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur attacks the NPCs just before picking up the Golden Yam. ALL RIGHTS RESERVED. Reworked save system and menu. Along with spit-up, your baby may vomit occasionally after being fed. Ollie - No Place Like Home: The second Bobby now notices Victoria immediately. Dying now loads the most recent save state, rather than the last autosave. New comments cannot be posted and votes cannot be cast. Arthur - Point of Departure: The train station does not increase in LOD as the player. Add a photo to this gallery Sally - Keep the home fires burning: Entering Sally’s apartment through the back door and hugging the wall no longer enables the player to extinguish the fires before the objective (could cause a progression break). If this is a bug, it’s fame breaking because I can’t advance the story. Combat: AIs should no longer attack when not in range. Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after completing the quest. Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor should no longer cause it to remain stuck on the hatch it blew off the wall. Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging the chalice no longer causes the kill for the “Incapacitate all the Cultists” objective to not count. At first, the item costs 400£, but this can be lowered with the Haggler and Hustler skills. Ollie: High blood sugar state could not deplete and keep the player in a state of losing health. You're browsing the GameFAQs Message Boards as a guest. Baby Feeder Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible ground. Fixed issue where, rarely, the game could return to the main menu after loading occurs. Ollie: Pressing the “Continue” button from the main menu after completing Ollie’s progression could prompt a confirmation but doesn’t load any game. Shoe durability was way too high. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Arthur - Plough Boy’s Lunch: Ed can no longer be picked up from behind the wall in the alley where he is located, which could lead to a progression break. Head back into the main hallway and head up the stairs with the "Lube and Suction" sign and then equip your Gas Mask before entering the room. Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the encounter (this was causing confusion about whether the quest was failed). NPCs should no longer be missing their hair variants in-game. Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs scattered around the dump to the big roof, which previously caused the cut-scene to never trigger leading to a progression break. Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer causes it to be non-interactive. No longer possible to buy more than what the character has money for, which lead to an infinite money exploit. Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat. Somnambulax effect now depletes over time. Toasted Chicory no longer has a Joy bar in its description.